Preproduction blueprint: how to plan game environments and level design Alex Galuzin
Material type: TextPublication details: World of Level Design 2016Edition: 2nd editionDescription: 437p illISBN:- 9781539103189
- 794.8 GAL
Item type | Current library | Call number | Status | Date due | Barcode | |
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Multimedia | NATIONAL COLLEGE OF ARTS, LAHORE - LIBRARY | 794.8 GAL 37291 (Browse shelf(Opens below)) | Available | 37291 |
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793.732 COC Dictionary game dictionary | 793.932 ART 36646 The art of naughty dog | 794.8 FUL Game design workshop: a playcentric approach to creating innovative games | 794.8 GAL 37291 Preproduction blueprint: how to plan game environments and level design | 794.8 KOS 35185 A theory of fun for game design | 794.8 SCH 31625 The art of game design: a book of lenses | 794.8 SOC 35924 Social casual and mobile games: the changing gaming landscape |
English
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