Preproduction blueprint: how to plan game environments and level design (Record no. 32637)

MARC details
000 -LEADER
fixed length control field 00605nam a2200193Ia 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240920111955.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 231207s9999 xx 000 0 und d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781539103189
040 ## - CATALOGING SOURCE
Transcribing agency NCA Library
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8
Item number GAL
100 ## - MAIN ENTRY--PERSONAL NAME
Author Name Galuzin, Alex
245 #0 - TITLE STATEMENT
Title Preproduction blueprint: how to plan game environments and level design
Statement of responsibility, etc. Alex Galuzin
250 ## - EDITION STATEMENT
Edition statement 2nd edition
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Name of publisher, distributor, etc. World of Level Design
Date of publication, distribution, etc. 2016
300 ## - PHYSICAL DESCRIPTION
Pages 437p
Other physical details ill
546 ## - LANGUAGE NOTE
Language note English
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Subject Computer game--Design, Video game--Design, Level design(Computer sceince), Gaming, Multimedia
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Multimedia
999 ## -
-- 32637
-- 32637
Holdings
Withdrawn status Weedout from Library Permanent Location Current Location Shelving location Date acquired Full call number Barcode Price effective from Koha item type
    NATIONAL COLLEGE OF ARTS, LAHORE - LIBRARY NATIONAL COLLEGE OF ARTS, LAHORE - LIBRARY   08/12/2023 794.8 GAL 37291 37291 08/12/2023 Multimedia